Offensive Magic

Located here are the upgradable Offensive Abilities/Spells that can be purchased between levels at the shop as the game progresses.

XP and Upgrades System
Each enemy type has an XP value attatched to it, and when killed, the player gains the XP.



Here are some examples of values that are assigned to the enemy types (values are arbitrary at this point).

 
 * Beetle - 2 XP
 * Poe - 10 XP
 * Golem - 30 XP

Multiplier

- Enemies hit = alloted time

Awards bonus score (XP)



Score is also XP and as such, increases the XP bar so the player can level up. When players level up they are awarded a skill point of which can be spent on upgrading or purchasing a new spell ability. When a skill point has been awarded, the XP bar 'cap' is increased, making it that little bit more difficult to gain the next skill point.



'Boomerang' Ability
A spell that when shot, comes back on itself to the player. The spell damages enemies when it comes back to the player as well as when it fires forwards.

The upgrade of this ability will shoot out 2 separate boomerangs at the same time in opposite arching motions, increasing the likelyhood of hitting more enemies.

'Chain Lightning' Ability
A chain lightning bolt spell that splits off upon impact to hit other surrounding enemies. The upgraded version would hit multiple enemies as well as an increase in damage. However, the mana cost of the upgrade is significantly increased.